HW Creativity


In the scholarly article, Creators, Audiences and New Media: Creativity in an Interactive Environment by Isaac Bell, Chapter One: “Creator/Audience Roles and New Media Interactivity”, discusses the integration between artists or creator and their audiences through new media platforms and the complexity of the relationship. The roles of creator, audience, reader, etc in new media creative platforms are not static. Each user will fill one of these roles in their experience if not two at the same time. The boundaries between the roles are close or blurred. I think when an audience is exposed a piece of design through the internet they will have their own experience that breeds creativity and inspiration. Here they are the audience and the creator. The experience of seeing a creative process or product through new media is a more personal experience compared to going to a gallery or play. There you give up all of your attention to the work in the moment. Then when you leave, it is over. What I think is progressive about new media creativity is the face that it can be recalled over and over again, experienced and considered again. There is something very productive to this, like reworking a draft paper. We are also able to bring references and inspiration from all timelines of creative processes and products. 

Comments

  1. I agree, having use of the internet grants us infinite resources and ways to capture an audience. I guess a creator, or artist, can look at the internet as their stage and perform or create for their audience on it.

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